2026.07 1000 Point Event
This event will be held July 18th at Hobbytown USA in Castleton
The doors open at 9.00, and games will start around 9.30-10. Players will be matched up upon arrival where possible and may start early if they like.
If you forget dice or a tape measure, these can be provided. If you forget your army, then enjoy watching other people play.
This event will not be using the mission decks, so there is no need to have those.
Having a notepad or other system to track your score and other details is recommended. It is not your opponent's or the organizer's responsibility to track this for you.
Players that finish early are free to go grab food as needed, and light refreshments are available for purchase at HT.
See here for more information about Oddball events.
Reach out to me on discord if you have any questions.
Rules
Note that these rules won't be finalized until the start of the event, and some may be discarded during the course of the day. Consider this more a general idea of what things could be like.
Army Composition
Each player must bring 4-6 lists, each using a single different detachment of any DP cost. Only one list will be used at a time, and each list may only be used once. Players do not need to use the same faction in each list.
If you want to use the same 1000 points worth of models in each game, that's fine but the detachment used will need to change each time. If you want to use a completely different army each time, that's also fine as long as the same detachment isn't used more than once.
Force dispositions will not be used, nor will the event layouts/terrain maps.
All lists should follow the most recent version of rules available for that faction. Lists do not need to be turned in beforehand, but must be available to be viewed by your opponents. Follow the guidelines for 1000 points with the following addenda:
Epic Herounits are permitted, but only in one list.Legendsunits are not permitted.Alliedunits are permitted, but only in one list.
Rule Disputes
If a dispute on a rule cannot be resolved within 3 minutes, a dice role will determine precedent for that game.
Painting Requirements
Any unit that is even partially unpainted will suffer D6 mortal wounds in each player's command phase until the unit is either destroyed or is no longer partially unpainted.
Game duration
Games will last up to 2.5 hours. The first players to finish a game each round and report their scores will receive bonus points. Once half the tables have completed their games, the remainder will be told to finish their current turn and the next round will begin as soon as possible.
Terrain
Some terrain will have the following keywords, which will be indicated by a marker on the terrain feature:
| Keyword | Marker | Effect |
|---|---|---|
| slippery | green | models that start a normal, advance, fall back, or charge move within/through this terrain feature gain +2" to that movement |
| difficult | blue | models that start a normal, advance, fall back, or charge move within/through this terrain feature suffer -2" to that movement |
| hazardous | red | models that move through this terrain will need to take a hazard roll |
Game and Table Setup
All tables will be setup in a configuration to be used all day, including deployment zones.
Games
Games will last at least 3 rounds. Starting at the beginning of round 4, the player going first rolls a D6 and if the result is less than the current round number, then the game ends immediately. If both players agree, they may forfeit all command points they both currently have to play one more turn.
Objectives
Objectives will be marked by a token at the start of the day.
Missions
When reporting scores to the TO at the end of the game, use the Scoring section to determine the number of event points to report.
Deployment
The first player to arrive at the table chooses their deployment zone, and the other play can choose to deploy first or second.
Game 1 - Exploitation
Special Rules Cautious approach : No unit may advance in the first turn.
Scoring When the game ends, split the table into 4 equal quarters. Each player will control any quarter they have the most OC wholly within.
- More quarters than your opponent = 7
- Same number of quarters as your opponent = 5
- Fewer quarters than your opponent = 3
- Own all quarters = 1
Game 2 - Eradication
Special Rules
In a player's command phase they may restore a single battleline unit to full starting strength (excluding characters).
Scoring At the end of the game, players add up the number of destroyed units they have.
- More units destroyed than your opponent = 7
- Same number of units destroyed as your opponent = 5
- Less units destroyed than your opponent = 3
- Opposing
warlordwas destroyed = 1
Game 3 - Entrapment
Special Rules At the end of each player's turn, that player will score 1 trap point for each enemy unit within 6" of one of their own units that is not in engagement range of any enemy units.
Scoring
- More trap points than your opponent = 7
- Same number of trap points as your opponent = 5
- Fewer trap points than your opponent = 3
- Most OC on the table at the end of the game = 1
Game 4 - Erosion
Special Rules
Starting in the second battle round, at the end of each player's turn that player may remove a single piece of terrain that has no models touching it. If no terrain is eligible, their opponent may immediately make a normal move with one of their units.
Units may leave the table from any edge they were not eligible to deploy from.
Scoring
- More friendly units left the table than your opponent = 7
- Same number of friendly units left the table as your opponent = 5
- Fewer friendly units left the table than your opponent = 3
- Fewer units remaining on the table than your opponent = 1