This event will be held October 18th at Hobbytown USA in Castleton
The doors open at 9.30, and games will start around 10.00.
If you forget dice or a tape measure, these can be provided. If you forget your army, then enjoy watching other people play.
Players that finish early are free to go grab food as needed, and light refreshments are available for purchase at HT.
Prizes will be handed out for things like:
- weirdest army composition
- best appearance
- most gracious loser
- middle place
Reach out to me on discord if you have any questions.
Rules
Army Composition
Each player may bring a list of up to 1000 points.
All lists should follow the most recent version of rules available for that faction. Lists do not need to be turned in beforehand, but must be available to be viewed by your opponents. Follow the guidelines for Chapter Approved 2025-2026 for 1000 points. Additionally, Allied, Legends, and Epic Hero units are not permitted.
Rule Disputes
If a dispute on a rule cannot be resolved within 3 minutes, a dice role will determine precedent for that game.
Painting Requirements
Models do not need to be painted to enter this event. However, units that are fully painted may re-roll all hit and wound rolls against a unit that is not fully painted, and may also re-roll all saving throws when attacked by a unit that is not fully painted.
Game duration
Games will last 1.5-2 hours. The first players to finish a game and report their scores will receive +1 VP each. Once half the tables have completed their games, the remainder will be told to finish their current turn and the next round will begin as soon as possible.
Mini-Campaign
All players will be organized into 2 teams. Each team will elect a captain that will determine which players are assigned to specific missions or tables. At the end of the day, the team that has achieved the most strategic objectives will be declared the winners.
Trivia Quiz
During the day, trivia questions will be asked of the teams. The captain for each team may consult with their teammates, but must be the only one to provide the answer. The first team captain to provide the correct answer will receive a bonus point for their team. Some questions will be asked during a game, in which case the first correct answer will additionally grant a CP to all members of that team.
Terrain
As in the book, plus:
- Monster and Vehicle units must have all of the models in that unit touching a piece of terrain to get any cover benefit it may grant.
- Irradiated Cobalt Deposits: Ranged attacks made from within 6" of a deposit have the
hazardous
keyword, and ranged attacks against units within 6" of a deposit grant the target the benefit of cover. - Buildings: Models may embark on a building as if it were a transport. Once embarked, the unit is placed on the roof. If an enemy unit also embarks, then that unit will be placed in engagement range with one or more of the already-embarked units on the roof. All units that were on the roof at the start of the turn have
fights first
. Models may not embark in this way if they cannot fit on the roof. If no enemy units are in the building, then the building gainsfiring deck 5
- Living Woods: Units charging through this terrain rolls a D6 for each model, and on a 1 that model suffers 3 mortal wounds.
Table Setup
Each table will have terrain and objectives provided and setup before players deploy.
Each table will also have a deployment layout preselected.
Missions
The following missions will be assigned by the team captain to each player at when assigning players to a table. A player cannot be assigned the same mission more than one, and cannot be assigned the same table more than once.
The points gained from these are added to each player's individual score, and the team's overall score. Each time one of the following is performed, the player and their team will both score 1 point.
Games will last at least 3 rounds. Starting at the beginning of round 4,the player going first rolls a D6 and if the result is less than the current round number, then the game ends immediately.
Mission | Objective |
---|---|
Raid Supply Lines | When a unit that performs a raid action on an objective |
Hold the Line | For each friendly unit within your deployment zone at the end of the game |
Breakthrough | For every unit that is in the opposing deployment zone at the end of the game |
Collect Intel | For each time an enemy character unit is destroyed in melee |
Disrupt Command | For each time an enemy character unit is destroyed by a ranged attack |
Weaken | For each time an enemy battleline unit is destroyed |
Capture and Control | For each objective held at the end of the game |
Spoiler | For each objective not held by an enemy unit at the end of the game |
Preserve Strength | For each friendly unit on the table at the end of the game |
Secret Objectives
Each player will be given a secret objective before the event begins. That player must keep this objective secret until the final scores are announced. These objectives will be a way for the players to score additional points for themselves that are not added to the team score.
Stratagems
These are bonus stratagems available to all players during the event. These may not be affected by any rule that changes the cost of a stratagem. Unless noted, these do not target a unit directly and can be used at any time, albeit still only once per phase.
Name | CP | Effect |
---|---|---|
Nope | 2 | This will cancel the effect of a stratagem your opponent just played |
Try Again | 1 | You may force your opponent to re-roll a single die |
Lash Out | 2 | Played when a unit of yours is selected as a target for attacks. Once those attacks are resolved, if this unit was destroyed the attacking unit takes a number of mortal wounds equal to the total damage inflicted during the attack. |
Win | 6 | In your command phase, you can choose to win the game! Both players finish out the current battle round and report their scores as they stand at the end of the round |
Pete and Repeat | 1 | You may re-use a stratagem you've already used this phase |
Lazarus | 1 + 1/100pts | You may revive one destroyed unit during your command phase, with that unit arriving from reserves during your next movement phase |
Donate | 2 | Grant a teammate 1 CP |