Each player may bring a list of up to 1000 points.
All lists should follow the most recent version of rules available for that faction. Lists do not need to be turned in beforehand, but must be available to be viewed by your opponents. Allied and Legends units are not permitted.
If a dispute on a rule cannot be resolved within 3 minutes, a dice role will determine precedent for that game.
Any unit with an unpainted model, or part of a model, will suffer D6 mortal wounds at the end of each player’s command phase and will always count as battle shocked.
Games will last 1.5-2 hours. The first players to finish a game and report their scores will receive +10 VP each. Once half the tables have completed their games, the remainder will be told to finish their current turn and the next round will begin as soon as possible.
The player with the fewest units on the table may select to go first or second. If this is tied, then roll off and the winner will go first.
As in the book, plus:
Each table will have terrain and objectives provided and setup before players deploy.
One player rolls a D6:
Units that make contact with a primary objective may perform an actions to pick it up (battleline
units may do so without performing the action).
Objectives that are picked up are then moved with that unit and must stay within coherency. The unit carrying the objective in this way will do so until the end of the game or until the unit is destroyed, at which point the objective marker is left where it is. If the unit carrying the objective is an attached unit
, then once any part of that unit is destroyed, the objective is ‘dropped’.
While an objective is being carried, the unit may not voluntarily leave the table for any reason, including embarking on a transport. If it does so involuntarily, then the objective is dropped in place and is no longer claimed.
While an objective is being carried, the controlling player will score 5 points at the end of the battle round. If the objective is in no-mans land, then the controlling player will score an additional 5 points. If the objective is in the enemy deployment zone, then the controlling player with score an additional 10 points.
Each round will have a mission rule that applies to all tables.
The first non-character unit lost by each player must be placed in reserves for all remaining games for the day.
After deployment, each player may pick a single unit of their opponent. That unit, regardless if deployed or in reserves, will be unusable this game.
All units in reserves must roll a 4+ to arrive when the controlling player wants to deploy them. This will ignore the normal restriction that all reserves must arrive by the third turn. If the roll is failed, the unit stays in reserves.
At the end of each battle round, each player removes a single piece of terrain.
Each player will have 2 secondary objectives for each game.
One of these will be specific to each player and assigned at the start of the day when they check in.
The other secondary will be specific to the game round and table, and will be assigned at the table.
2D6 Roll | Name | Rules |
---|---|---|
2 | Kill the Warlord | If the enemy warlord is destroyed by the end of the game you score 20 VP. If the unit that destroys the warlord is a battleline unit, then this is worth an additional 5 VP. |
3 | Giant Killer | If the most expensive unit (pick by price or points) in the opponent’s army is destroyed by the end of the battle you score 20 VP. If there are multiple units that meet this condition, then this is scored when the first of them is destroyed. |
4 | Purge the Foe | Each enemy unit destroyed is worth 5 VP. |
5 | Storm Surge | At the end of the game, every friendly unit wholly outside of your starting deployment zone is worth 5 VP. |
6 | Grudge | Your opponent selects one of their units. If that unit is destroyed in the first 3 turns, you will score 25 VP. If the unit is destroyed by the end of the game, you will score 15 VP. |
7 | Priority Assassination | You will score 15 VP for the first character you kill, and 5 VP for each additional character. |
8 | Scrabble | If at the end of any battle round, the formation of your models can be reasonably read as any english word of 2 or more letters, you will score 30 VP. |
9 | Protect your Base | If at the end of the game no enemy model is within your deployment zone, you score 20 VP. |
10 | Grunt Killer | You score 15 VP for the first enemy battleline units destroyed. You score 5 VP for each additional enemy battleline unit destroyed. |
11 | Lambs to the Slaughter | If you have any units that did not attack any enemy units (excluding melee attacks where you did not charge this turn), at the end of the battle round you receive 5 VP for each one of those units destroyed. |
12 | Layoffs | For each unit you control that is destroyed will receive 15 VP |
Name | Rules |
---|---|
Floor is Lava | You receive 5 points at the end of your turn for each unit wholly within/on a piece of terrain |
Huddle | You receive 15 points at the end of your turn if all your units are wholly within 12" of each other |
Avoidance | You receive 5 points at the end of your turn for each unit that is in reserves |
Agent Orange | Every piece of terrain may be attacked. Each piece has toughness of 10 and 10 wounds. For every piece of terrain you destroy, receive 10 VP. |
Slap Fight | Receive 1 VP for each enemy model you fail to destroy while engaged in melee |
Self-reliant | Receive 10VP for each turn you do not use a stratagem |
Name | CP | Effect |
---|---|---|
Nope | 2 | This will cancel the effect of a strategem your opponent just played |
Try Again | 1 | You may force your opponent to re-roll a single die |
Redeploy | 0 | You may use this before the game begins to redeploy D3 units, but will not receive a command point in the first command phase |
Win | 10 | You immediately win the game, both players stop immediately and report their scores as they are when this is played |