1000 points per player All lists should follow the most recent version of rules available for that faction. Lists do not need to be turned in beforehand, but must be available to be viewed by your opponents.
If a dispute on a rule cannot be resolved within 3 minutes, a dice role will determine precedent for that game.
No time overages, +1 VP per game for every full 25 points under (to a max of 5 per game) Each model with at least one unpainted piece (not counting the base) will result in a -1 VP per game. Games will last around 2 hours. If a game is finished early, then each player will receive +5 VP for that game.
As in the book, plus:
As none of the missions use regular objectives, each player will have a single objective marker they can place during deployment after all their units are setup. This objective marker must be moved in each player’s command phase when command points are generated, starting with the active player. When moved, the objective marker must end up at least 9" from where it started. Each objective marker may be used to trigger any relevant rules and abilities units are armies may have, but otherwise have no effect on scoring.